Clash Royale is a real-time action strategy game where players choose from a deck of cards featuring a variety of medieval fantasy combatants to attack enemy towers and defend their own from real-world opponents doing the same. Gameplay consists of simply dragging desired cards onto the battlefield to spawn characters, at the expense of an ever-regenerating magical elixir. Destroying an opponent’s main tower or the most minor towers at the end of each two-minute battle results in a chest full of gold, gems, and character cards, which can all be used to make smarter decks and upgrade to stronger combatants. Outside battle, players can unlock loot chests (either by waiting a preset amount of time or by paying gems to open up immediately), personalize battle decks, join a clan of fellow players to chat and donate or request certain cards, or visit the in-game shop to get more cards, upgrades, or in-game currency.
In order to kill some time and get yourself a quick thrill, it succeeds; however, it’s made to be addictive using its balance of free and paid content, fast adrenaline rushes, and also the commitment of rewards. Unlike some others of the kind, this incarnation from the pay-or-wait strategy incorporates card collection and special powers, which adds some interest. However the entertainment value is fleeting so when frequently frustrating because it is exciting. There are many better fantasy games, better tower-defense games, and better card-based strategy games on the market but none that keep players itching for any fix half as effectively as gratis does.
What’s clever regarding the gameplay is the fact it’s all so easy to learn and play with. You drop units in, plus they follow their behaviors with no other command. Where you place units could be important, but not around the low-level strategy of managing your deck, elixir, and current cards in relation to your opponent’s situation. You become knowledgeable about the game at a level that you feel at ease diving in. In a short time, you’re joining a clan, tinkering with decks, and getting sucked into the metagame. This happens so fast, you won’t know what hit you. And furthermore, as games only take 3 or 4 minutes, you can feel as if you’re acquiring a lot done in a short session. Compare this to many popular multiplayer games, where they could feel overwhelming for too much time. Even something like Hearthstone includes a steep barrier to entry today. Clash Royale limiting certain cards to a tier of the game helps a great deal to ensure that you’re not getting an information overload at any point.
You will find people who will be concerned with pay-to-win aspects in this game. I feel as if “pay-to-win” is overblown – even real-world hobbies have analogs for where casual people can perform the identical at affordable, but dedicated people can spend a lot of cash. Kongregate CEO Emily Greer covers this when she discusses her figure skating hobby compared tikhgt free-to-play games. And, that’s how Clash Royale works. If you want to play for fun and some amount of competition, you may enjoy it and progress to some certain degree. This game provides you with 6 free silver chests daily simply for signing in and claiming them, and 1 free gold chest for obtaining 10 crowns in round the clock. Then, you can find wait timers on opening the chests you win, yet still, you can earn more than enough cards to be competitive to a certain degree. The game’s matchmaking setting you against people of similar trophy levels signifies that you’re generally going to get a fair matchup regardless of what.